There's also a blur filter added to distant parts of the cityscape to create some semblance of depth, but again this is dialled back on PS3. Both the Xbox 360 and PC versions apply their own custom (and somewhat selective) anti-aliasing, which is absent from the PS3 version. The more you play, the more minor tweaks you see. The 360 and PC's distance blur is also dialed back a touch on PS3. Textures are lower resolution and lacking specular maps in these shots.
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